![]() ![]() Vault 34 was full of weapons, even highly explosive weapons but had no locking mechanisms on doors. Vault 22 where they experimented with plants. Vault 21 was pretty chill, they put only gamblers there to see what happens. It was an artificial divide, but it eventually made the reds and blues paranoid and turn on each other. There was a Red section and a Blue section, each had different Overseers and different everything, different living quarters and so on. Vault 19 was also ♥♥♥♥ up in its own right. And when they opened the vault, the fiends were there, and butchered all of them for they had no guns. They had a civil war and the ones who wanted to go unarmed won, using guns, the hypocrisy is real. Some people wanted to be armed when they explore the outside, others wanted to be unarmed. Vault 3 was one of the few vaults that had no experiments. Not only the premise of Vault Tec but the inhabitants of the Vault's as well. Vault 11 is perhaps one of the most ♥♥♥♥ up stories out there. Fallout 3 had a fantasy feel to it, Fallout New Vegas is dark and gruesome. ![]() That's what I love about Fallout New Vegas, it doesn't shy away from telling ♥♥♥♥ up stories. ![]()
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